Last week-end, I ditched a prototype of a game because it was not as fun as I thought. It gave me the idea to blog about some of the game design documents and prototypes I made that were never released. It can really be interesting, because: If everyone agrees that the design sucks: I’ll definitely stop thinking… Continue reading Never released game design and prototype #1 : Museum Director
Piracy of Spring Up Harmony (PC Game) : 96%
It’s very difficult to estimate the piracy rate of PC games, and even more to estimate the impact on the sales. For my last game Spring Up Harmony, I found out that the piracy rate is 96% (!). Higher that I’d thought, really. Read the details below and find out how I obtained this number. The… Continue reading Piracy of Spring Up Harmony (PC Game) : 96%
Spring Up Harmony : Update 0.14
I just uploaded a new version of Spring Up Harmony (version 0.14). Direct download here. Changes: – Improvement and optimization of network transfers for online rankings. This change was required as the score files starts to get big. – Faster global rank update animation – Faster points animation
Spring Up Harmony available on PC Windows!
Finally, Spring Up Harmony is now officially available on PC Windows! You can download it here: http://www.frozax.com/suh/blog/springupharmony_setup.exe Have a look at the new trailer: If you want to talk about Spring Up Harmony on your site or blog, you can download hi-res screenshots here. Please help us getting coverage by talking about our game to… Continue reading Spring Up Harmony available on PC Windows!
Spring Up Harmony PC – Rewards and Tips
Hi, the release of Spring Up Harmony PC will probably happen in the following weeks. Here is a post about the rewards included in the game and some tips for the hard ones. Beginner: Complete the first level of the game Top Scorer: Score 200,000 points in one level. Tip: Choose your level carefully when… Continue reading Spring Up Harmony PC – Rewards and Tips
My Experience Converting from XNA Game Studio 3.1 to 4.0
Microsoft released a big update to XNA Game Studio with version 4.0. The main improvement is Windows Phone 7 support. I will probably not develop for WP7 (see reasons below) but I still need to upgrade my current Xbox 360 project from XNA 3.1 to 4.0. The process was not as smooth as I though… Continue reading My Experience Converting from XNA Game Studio 3.1 to 4.0
Spring Up Harmony Postmortem and Sales Statistics
Spring Up Harmony (trailer) is my first game for the XBL Indie Games platform. Here is a quick postmortem about this game. Development Length I worked part-time (a few hours a day, with many days off) on the game from December to May/June (6 months). Before that, I worked on another cancelled project for 2… Continue reading Spring Up Harmony Postmortem and Sales Statistics
Spring Up Harmony : List of reviews
A little more than two weeks after the release of Spring Up Harmony, I think most of the reviews are posted. Here is a quick list of the ones I could find. Reviews: XBLARatings (8/10) DIYGamer Review (+first impressions) Xbox360Digest (3/5) 1UP TeamKobun (4/5) GoFanboy (8/10) XboxHornet (7/10) Gamer With Casts Small articles: Destructoid Examiner… Continue reading Spring Up Harmony : List of reviews
Spring Up Harmony is LIVE!
Finally, after nearly three weeks of submission, Spring Up Harmony went live on the marketplace Monday. I really hope players will like the game. I you try the game, feel free to post any feedback (both positive and negative) here! Even though I will spend some time doing marketing, I already have a few ideas… Continue reading Spring Up Harmony is LIVE!
3 Simple Tips to Avoid Memory Allocations with XNA/C#
Long time without posting. I’ve spent a lot of time working on the game, contracting art, buying sound effect and music assets, designing the levels… New screenshots/video should come very soon. Anyway, back on topic: when developing from C++ to C#, I found out very strange that you can allocate memory but you cannot free… Continue reading 3 Simple Tips to Avoid Memory Allocations with XNA/C#