Until recently, all my Android mobile games were built using Eclipse. As I made a new game recently, I found out that now everything is made for Android Studio and Gradle. I didn’t want to change my build system at first but recently found two reasons to make the change: I want to use recent… Continue reading Automatic APK versioning with git and gradle
Thermometers Puzzles Sales & Downloads Statistics
Thermometers Puzzles was released a few weeks ago, it’s a good time to have a first look at some statistics. Here are the release dates on the different platforms: Google Play: March 11th Amazon App Store: March 19th iTunes: March 22nd Windows Store: March 31st Downloads As I didn’t spend any time or money marketing… Continue reading Thermometers Puzzles Sales & Downloads Statistics
Thermometers Puzzles 1.1.0
The new version of Thermometers Puzzles is here, with many improvements: Now available on Windows Phone 8.1 and Windows Phone 10! New power-user controls: slide after a long press to modify multiple cells at once. The grid size is displayed in game, you won’t ask you again: “what’s the grid size already?” Improved the numbers… Continue reading Thermometers Puzzles 1.1.0
Why I stopped using Unity3D after two months and a working prototype
Two years after my previous mobile game, I decided to start a new 2D puzzle game. I wanted to try a new technology and chose Unity. In this article, I’ll explain why I chose Unity in the first place, and describe what I liked and disliked. After developing a fully working prototype of my new… Continue reading Why I stopped using Unity3D after two months and a working prototype
C# CSV Reader (compatible with unity)
Why? I need a CSV (comma-separated values) parser to use in my next project, in Unity (C#). I looked at existing parsers but all the ones I found were missing some features, or not available in source code. I ported the simple but efficient parser I made in my mobile games to C# (was C++).… Continue reading C# CSV Reader (compatible with unity)
Mersenne Twister PRNG C# implementation
I’m trying Unity 3D and needed a random number generator that would run exactly the same on every platform. I don’t want to use Unity’s RNG because I can’t risk it to change in an update. Therefore, I implemented my own Mersenne Twister implementation in C#. This code is based on the Python implementation of… Continue reading Mersenne Twister PRNG C# implementation
Commander sa Freebox dans Minecraft: Inutile, donc Indispensable!
English version Voici un article à propos de mon dernier projet annexe: commander sa Freebox dans Minecraft! Bon, ce n’est pas aussi pratique que d’utiliser la télécommande mais c’est intéressant à faire et ça fonctionne bien! 🙂 Vous pouvez le voir en action dans la vidéo, je détaille ensuite la technique. Comment ça marche ?… Continue reading Commander sa Freebox dans Minecraft: Inutile, donc Indispensable!
Controlling your TV using Minecraft: Useless, but Fun!
Version en Français Here are the details of my latest side-project: controlling my TV from inside Minecraft! It’s surely slower than using the remote control, but it was interesting to make and it’s working! You can see it in action in the video, and read about the technical aspects below. How does it work ?… Continue reading Controlling your TV using Minecraft: Useless, but Fun!
An infographic about user comments of Battleship Solitaire Puzzles
A look at comments of a mobile game | Create infographics
Looking for Windows Phone 8 Beta Testers
EDIT : Game is now live! Download it for free here! I bought a Windows Phone 8 recently (Nokia Lumia 620) to port my mobile games from Android/iOS to Windows Phone 8. I have a version of my game Hashi Puzzles : Bridges & Islands running on WP8 and I’m looking for beta testers to… Continue reading Looking for Windows Phone 8 Beta Testers