Starlight X-2 is a puzzle game released on Google Play and iOS in June 2020. Six months after release, it’s a good time to evaluate the success or failure of this project. For those interested by the big picture, here is a simple visual summary of the expenses and revenue of the game: With Frozax Games,… Continue reading Revenue, expenses and statistics of Starlight X-2, a mobile puzzle game
Category: user acquisition
An indie game developer discovering the world of user acquisition and advertising (with numbers)
I’ve been developing mobile games as a hobby for more than 5 years. My latest game (Tents and Trees) became quite successful and I decided to found my own company a few months ago. Tents and Trees has today about 800k downloads on Google Play and 100k on iOSÂ (oh, and 112 downloads on Amazon App… Continue reading An indie game developer discovering the world of user acquisition and advertising (with numbers)