Starlight X-2 is a puzzle game released on Google Play and iOS in June 2020. Six months after release, it’s a good time to evaluate the success or failure of this project. For those interested by the big picture, here is a simple visual summary of the expenses and revenue of the game: With Frozax Games,… Continue reading Revenue, expenses and statistics of Starlight X-2, a mobile puzzle game
Category: statistics
An indie game developer discovering the world of user acquisition and advertising (with numbers)
I’ve been developing mobile games as a hobby for more than 5 years. My latest game (Tents and Trees) became quite successful and I decided to found my own company a few months ago. Tents and Trees has today about 800k downloads on Google Play and 100k on iOS (oh, and 112 downloads on Amazon App… Continue reading An indie game developer discovering the world of user acquisition and advertising (with numbers)
Behavior Analysis of 50,000 Mobile Players
About 5 months ago, I released Thermometers Puzzles on all major mobile platforms. On Google Play, downloads were quite decent and reached 50,000 players a few weeks ago. I took some time to extract data gathered with Game Analytics SDK and analyze the behavior of 50,128 Android players. Part #1: Pack completion Levels are grouped… Continue reading Behavior Analysis of 50,000 Mobile Players
Thermometers Puzzles Sales & Downloads Statistics
Thermometers Puzzles was released a few weeks ago, it’s a good time to have a first look at some statistics. Here are the release dates on the different platforms: Google Play: March 11th Amazon App Store: March 19th iTunes: March 22nd Windows Store: March 31st Downloads As I didn’t spend any time or money marketing… Continue reading Thermometers Puzzles Sales & Downloads Statistics
An infographic about user comments of Battleship Solitaire Puzzles
A look at comments of a mobile game | Create infographics
Hashi Extreme Puzzles Sales and Ads Stats
The Game Hashi Extreme Puzzles is a game I released on Android (February, 22th, Download on Google Play) and iPhone/iPad (March, 7th, Download on AppStore). The game is free to download and was released with 560 levels. Levels are grouped in packs: there are 4 free packs with 40 levels each and 4 paid packs… Continue reading Hashi Extreme Puzzles Sales and Ads Stats
Mobile Game Localization: Countries, Numbers and Statistics
I’ve released a series of puzzle games on mobile (you can check them on the sidebar). Don’t Feed the Trolls and Hashi Puzzles: Bridges & Islands were localized in English and French; Battleship Solitaire Puzzles in ten languages (English, French, Italian, German, Spanish, Portuguese/Brazilian, Russian, Japanese, Chinese and Korean); and Hashi Extreme Puzzles in eleven languages (same… Continue reading Mobile Game Localization: Countries, Numbers and Statistics
Sales and Ads Stats for Hashi Puzzles (iOS, Google Play and Amazon App Store)
Hashi Puzzles: Bridges & Islands is a mobile game that I released a few weeks ago on three mobile platforms: Google Play on November 25th, 2012, App Store (iPhone/iPad) on December 3rd and Amazon App Store on December 18th. Here are a few statistics about the sales and ads revenue of the game. The Game… Continue reading Sales and Ads Stats for Hashi Puzzles (iOS, Google Play and Amazon App Store)
Statistics and Fun Facts About the Players of Don’t Feed the Trolls
Two weeks after a post about the sales and the ads revenue of Don’t Feed the Trolls, here’s another statistics post, this time about the players of the game. Don’t Feed the Trolls is a reflex game released in May on iPhone/iPad and Android (Google Play and Amazon). Feel free to try it, it’s a… Continue reading Statistics and Fun Facts About the Players of Don’t Feed the Trolls