Starlight X-2 is a puzzle game released on Google Play and iOS in June 2020. Six months after release, it’s a good time to evaluate the success or failure of this project. For those interested by the big picture, here is a simple visual summary of the expenses and revenue of the game: With Frozax Games,… Continue reading Revenue, expenses and statistics of Starlight X-2, a mobile puzzle game
Category: sales statistics
Behavior Analysis of 50,000 Mobile Players
About 5 months ago, I released Thermometers Puzzles on all major mobile platforms. On Google Play, downloads were quite decent and reached 50,000 players a few weeks ago. I took some time to extract data gathered with Game Analytics SDK and analyze the behavior of 50,128 Android players. Part #1: Pack completion Levels are grouped… Continue reading Behavior Analysis of 50,000 Mobile Players
Thermometers Puzzles Sales & Downloads Statistics
Thermometers Puzzles was released a few weeks ago, it’s a good time to have a first look at some statistics. Here are the release dates on the different platforms: Google Play: March 11th Amazon App Store: March 19th iTunes: March 22nd Windows Store: March 31st Downloads As I didn’t spend any time or money marketing… Continue reading Thermometers Puzzles Sales & Downloads Statistics
Hashi Extreme Puzzles Sales and Ads Stats
The Game Hashi Extreme Puzzles is a game I released on Android (February, 22th, Download on Google Play) and iPhone/iPad (March, 7th, Download on AppStore). The game is free to download and was released with 560 levels. Levels are grouped in packs: there are 4 free packs with 40 levels each and 4 paid packs… Continue reading Hashi Extreme Puzzles Sales and Ads Stats
Mobile Game Localization: Countries, Numbers and Statistics
I’ve released a series of puzzle games on mobile (you can check them on the sidebar). Don’t Feed the Trolls and Hashi Puzzles: Bridges & Islands were localized in English and French; Battleship Solitaire Puzzles in ten languages (English, French, Italian, German, Spanish, Portuguese/Brazilian, Russian, Japanese, Chinese and Korean); and Hashi Extreme Puzzles in eleven languages (same… Continue reading Mobile Game Localization: Countries, Numbers and Statistics
Sales and Ads Stats for Hashi Puzzles (iOS, Google Play and Amazon App Store)
Hashi Puzzles: Bridges & Islands is a mobile game that I released a few weeks ago on three mobile platforms: Google Play on November 25th, 2012, App Store (iPhone/iPad) on December 3rd and Amazon App Store on December 18th. Here are a few statistics about the sales and ads revenue of the game. The Game… Continue reading Sales and Ads Stats for Hashi Puzzles (iOS, Google Play and Amazon App Store)
Sales and Ads Stats of an iOS / Android Game
Don’t Feed the Trolls has been released for more than two months now, and revenue is slowing down. I think it’s a good time to look at how much money the game made. The game and the business model Don’t Feed the Trolls is an arcade reflex game released on Google Play on May, 3rd,… Continue reading Sales and Ads Stats of an iOS / Android Game
5 for $5 Bundle and Spring Up Harmony Statistics
As you probably know, Spring Up Harmony was in the 5 For $5 Bundle (also called buygamesnotsocks). You can read a full postmortem of the bundle on Jorge Rodriguez’ blog. With data gathered from my leaderboards, I made a few statistics (I love stats ;)). Though the bundle sold 3,642 copies, I have (only) 1,139 “bundle… Continue reading 5 for $5 Bundle and Spring Up Harmony Statistics