Spring Up Harmony PC was released a few months ago, it’s now a good time to study statistics of the rewards (or achievements) of the game. Rewards are a good way to see what the players are really doing in the game. These are the stats of online players that played the full version of… Continue reading Achievements/Rewards statistics for Spring Up Harmony
Category: postmortem
Never released game design and prototype #1 : Museum Director
Last week-end, I ditched a prototype of a game because it was not as fun as I thought. It gave me the idea to blog about some of the game design documents and prototypes I made that were never released. It can really be interesting, because: If everyone agrees that the design sucks: I’ll definitely stop thinking… Continue reading Never released game design and prototype #1 : Museum Director
Piracy of Spring Up Harmony (PC Game) : 96%
It’s very difficult to estimate the piracy rate of PC games, and even more to estimate the impact on the sales. For my last game Spring Up Harmony, I found out that the piracy rate is 96% (!). Higher that I’d thought, really. Read the details below and find out how I obtained this number. The… Continue reading Piracy of Spring Up Harmony (PC Game) : 96%
Spring Up Harmony Postmortem and Sales Statistics
Spring Up Harmony (trailer) is my first game for the XBL Indie Games platform. Here is a quick postmortem about this game. Development Length I worked part-time (a few hours a day, with many days off) on the game from December to May/June (6 months). Before that, I worked on another cancelled project for 2… Continue reading Spring Up Harmony Postmortem and Sales Statistics