The main device is used during the development of Don’t Feed the Trolls is an Acer Iconia Tab A500. It’s quite powerful and I never met performance issues with it. Of course, I tested the game on many other iOS and Android devices. I was surprised to discover strong performance issues on a HTC Desire. In… Continue reading Optimizing Graphics Performance on iOS and Android
Author: frozax
Don’t Feed the Trolls v1.0.1 iOS now available
As you may have noticed, Don’t Feed the Trolls 1.0 (iTunes, Google Play) has a few bugs with Game Center on iOS When the game displays your name on the leaderboards, the numbers and special characters were ignored. When the game displays your name on the leaderboards, if you name is short, invalid characters were… Continue reading Don’t Feed the Trolls v1.0.1 iOS now available
Don’t Feed the Trolls is available on iPhone / iPad / iPodTouch and Android !
Already available since May, 3rd on Android, Don’t Feed the Trolls is now also available on iOS (all devices). It’s a free download, get it now! Please, feel free to share this news to your friends! đ
Beta Testing Don’t Feed the Trolls on iOS/Android
Don’t Feed the Trolls on iOS/Android is coming soon! However, before releasing it, I would like to do “live testing” with players around the world to improve the game, and especially: – Gameplay tuning and difficulty – Device compatibility – Game stability and bugs – Localization errors (English and French) – Online leaderboards testing If… Continue reading Beta Testing Don’t Feed the Trolls on iOS/Android
Gameplay of Don’t Feed the Trolls
Here is a description of the gameplay of Don’t Feed the Trolls. If you don’t know it yet, it will be available soon for iPhone/iPad/iPod and Android devices. The gameplay is simple : bears and trolls spawn on the screen, you need to feed the bears and slap the trolls with the touch screen. Ten… Continue reading Gameplay of Don’t Feed the Trolls
Why and How I left Plimus for Esellerate
To sell my PC and Mac games, I used Plimus since 2005. I made the switch to eSellerate this week. Why I left At first, I was only selling games that were sold directly from my site. I developed PC and Mac games. However, the last few years, I also developped games on Xbox360 (Indie Games)… Continue reading Why and How I left Plimus for Esellerate
How to create a shake action in Cocos2d-x (with source code)
While working on my next game Don’t Feed the Trolls, I was looking for a “shake effect”. When the player feeds a troll, I want the whole screen to shake to improve visual feedback. A shake effect is very easy to implement, so I quickly hacked in my code to see if it was un… Continue reading How to create a shake action in Cocos2d-x (with source code)
Don’t Feed the Trolls coming to iOS and Android
It’s now confirmed and official. The next game released by Frozax Games will (hopefully) be a new version of Don’t Feed the Trolls, for iOS and Android. However, it will not be a simple port of the Xbox 360 version. Are are some of improvements : Improved graphics (see screenshot below) Intuitive touch gameplay (very cool… Continue reading Don’t Feed the Trolls coming to iOS and Android
New Year, New Logo, New Projects
Happy new year 2012! As you can this on the top left of this page, I now have a new logo. I hope you’ll like it! It was made by Amaury BĂźndgen. You can see his portfolio here. In 2012, I plan to release games on new targets: iOS and Android. I guess you already… Continue reading New Year, New Logo, New Projects
Why and how to pack your textures for iOS/Android
Introduction When I developed Don’t Feed the Trolls on X360 (using XNA), I did not optimize the textures files of the game : the game was very simple, the final hardware (X360) is very fast, so it was not necessary. I arranged the sprites so that I could get their coordinates in-game very easily. Every… Continue reading Why and how to pack your textures for iOS/Android