I will write a series of posts about the differences in developing for Windows (or Mac) and working for X360 with XNA Game Studio. The first post of these series is about the most obvious difference : the programming language. All my PC and Mac games were developed in C++ because that’s the language I’m… Continue reading Win/Mac and X360 differences (1) : C++ and C#
Month: December 2009
First Screenshot of Spring Up! on XNA
Here is the first screenshot of Spring Up! XNA. It was made using a windows build of the XNA project. Click to Enlarge This screenshot was taken two days ago, just before starting to work on the game and physics code. Here, the rendering components and textures are properly imported to XNA. Background generation is… Continue reading First Screenshot of Spring Up! on XNA
Using (bad) reviews to improve your game
I’ll port Spring Up!, but it won’t be an exact copy of the game. I will spend time to fix some problems people have seen. I could not afford many tests when releasing Spring Up! for Mac and PC. I only saw a few people playing the game before the release. Now that I’m making… Continue reading Using (bad) reviews to improve your game
Porting Spring Up! to Xbox Live Indie Games
Hello and Welcome! I’m opening this blog because I’m starting a new project (well it started a few weeks ago). I will talk about it here and show progress from time to time. I’m porting Spring Up!, my last game made for PC and Mac to XBLIG (Xbox Live). I always wanted to try to… Continue reading Porting Spring Up! to Xbox Live Indie Games